whetstonefires:
“wanderingchaos:
“witchesversuspatriarchy:
“It’s infuriating how so many women were (and still are) discriminated against for being female
”
she also killed and dissected a rabbit so that her peter rabbit would be as ACCURATE as...

whetstonefires:

wanderingchaos:

witchesversuspatriarchy:

It’s infuriating how so many women were (and still are) discriminated against for being female

she also killed and dissected a rabbit so that her peter rabbit would be as ACCURATE as possible. all the magic of countless children’s childhoods was built upon the bones of a single bunny’s sacrifice. how delightful. how horrific. what necromancer could dream of such impact with a single stroke of their blade.

(celebrated children’s fantasist) diana wynne jones said that she once wandered into beatrix potter’s yard by accident as a kid and got chased off because beatrix potter disliked children, which really fits into the rest of this quite neatly

(via st-just)

ohifonlyx33:

🦀🦀🦀

Reblog if you’re comfortable receiving crabs on Crab Day (July 29th) so all your beloved followers know who they can comfortably crab on crab day (July 29th) without feeling nervous about crabbing someone 9n Crab Day (July 29th).

🦀🦀🦀

(via greyias)

homebrew-a-la-traumaverse:

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The Thousand Blades - 5E Homebrew Rogue Subclass

“Sure, I’ll take a stab at it” - the rogue, when presented with any problem, ever

Pretty simple, as far as Rogue subclasses go. Perhaps too simple; basically every single feature is about stabbing people one way or another. But you don’t get a title of “Thousand Blades” with just one or two blades.

Working on some bigger projects at the moment. We’ll see where that’s at next week.

peachs-homebrew:

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Rogue subclasses are pretty simple and fun to make. One thing that I like about rogues is that they can be very versatile and unique from one another. They are more specialists than anything, and they don’t have to be thieves or criminals.

This subclass if for a bounty hunter like character archetype, and adds a new weapon/damage mechanic: traps, which can do a variety of damage as well as status effects once activated. Additionally, the bounty hunter gets proficiency with nets and heavy crossbows.


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